my point is that there is no way zero is more broken then sent and just my insight that tvc is not even close to be a superior overhall game since overhall is hatter simples compared to marvel vs capcom 2.
And I just explained bout space control, since u asked to explain it.
space control. Its not all bout rushdown and defence in mvc2, this is your mistake.
in mvc2 using assist is really a bid deal... its hard to explain control space if u dont know the meaning of footsies, but for short its like advancing little by little protecting yourself.
In tatsu it IS all bout rushdown and defense, I think it is poor. the high level mind game is what out for the megacrash, i think this takes a lot of the game, and zero is not even close as strong as sent lol
@justinkille Wtf is wrong with you people and the exchange button, QQ huge difference between pressing down + forward and C, holy fuck balls this is madness!
Huh?! I never said anything about you saying IM or mags are worthless w/o infinites lol. I just provided examples on how I’m fine with infinites being in mvc2 since they depend on what other options a character has. The discussion was whether infinites should be in either by purpose or accident right? Also only mag/storm has air dash, cable/sent didn’t so it aint a big factor to balance. Heck, if xmvssf/mvc wolverine was in he would be god tier straight up.
@justinkille now your puttin words in my mouth. i never said magneto or iron man would be worthless without infinites. there ability to air dash at great speed puts them at an advantage point to setup infinites but also makes them very good without em. also iron man has an infinite that takes you high into the air so the corner is no issue. wolverine and spiderman have no directional air dash which causes the most problems with balance. mvc2s greatest characters all have directional air dash.
@Jsicken and you're making my point. It's the end combo, setup, reset that are the most damaging. You think iron man's infinite would be worth jack if he can't go into corner, HP, proton cannon, or have a suitable dhc that can connect. Same with mags. They are powerful b/c they have a lot of options not b/c of infinites. Hey look, wolverine and spider-man have infinites, who the hell uses them? Also the last sentence in your statement...I'm not even going to bother with that.
@justinkille now you just sound stupid. infinites dont do much damage and are worthless?! why do you think their called infinites in the first place? magneto and iron man infinites are the worst. they build meter then hyper combo finish. i understand that shortenin hit stun can be a problem. dont know how there goin to fix that. buildin meter this way is better. no more storms and cable pussies playin keep away to build meter. im ok with megacrash bein in or out as long as theres no infinites.
@Jsicken The main use for infinites was to build meter or push opponents into corner so they're kinda worhtless by themselves. The main damage comes from the resets and end combo. I have no problem with the damage scaling and dizzy. They could shorten use the shorten hitstun like they''re doing now but that brings other problems. Absolute no MC cuz that will just ruin the game. And no building meter is fucking stupid, makes the game more lame.
@justinkille i disagree. i dont like the idea of dizzy and damage scalin does nothin especially not in mvc2 infinites. i do agree megacrash dictated everythin but in mvc3 you cant build meter by attackin or whiffin specials you have to hit or get hit so megacrash will be less effective and gamers eventually find infinites anyway.
@Jsicken
my point is that there is no way zero is more broken then sent and just my insight that tvc is not even close to be a superior overhall game since overhall is hatter simples compared to marvel vs capcom 2.
And I just explained bout space control, since u asked to explain it.
zashom 1 year ago
@zashom your point? i know everythin you said.
Jsicken 1 year ago
@Jsicken
space control. Its not all bout rushdown and defence in mvc2, this is your mistake.
in mvc2 using assist is really a bid deal... its hard to explain control space if u dont know the meaning of footsies, but for short its like advancing little by little protecting yourself.
In tatsu it IS all bout rushdown and defense, I think it is poor. the high level mind game is what out for the megacrash, i think this takes a lot of the game, and zero is not even close as strong as sent lol
zashom 1 year ago
@justinkille Wtf is wrong with you people and the exchange button, QQ huge difference between pressing down + forward and C, holy fuck balls this is madness!
2Chep 1 year ago
Huh?! I never said anything about you saying IM or mags are worthless w/o infinites lol. I just provided examples on how I’m fine with infinites being in mvc2 since they depend on what other options a character has. The discussion was whether infinites should be in either by purpose or accident right? Also only mag/storm has air dash, cable/sent didn’t so it aint a big factor to balance. Heck, if xmvssf/mvc wolverine was in he would be god tier straight up.
justinkille 1 year ago
@justinkille now your puttin words in my mouth. i never said magneto or iron man would be worthless without infinites. there ability to air dash at great speed puts them at an advantage point to setup infinites but also makes them very good without em. also iron man has an infinite that takes you high into the air so the corner is no issue. wolverine and spiderman have no directional air dash which causes the most problems with balance. mvc2s greatest characters all have directional air dash.
Jsicken 1 year ago
@Jsicken and you're making my point. It's the end combo, setup, reset that are the most damaging. You think iron man's infinite would be worth jack if he can't go into corner, HP, proton cannon, or have a suitable dhc that can connect. Same with mags. They are powerful b/c they have a lot of options not b/c of infinites. Hey look, wolverine and spider-man have infinites, who the hell uses them? Also the last sentence in your statement...I'm not even going to bother with that.
justinkille 1 year ago
@justinkille now you just sound stupid. infinites dont do much damage and are worthless?! why do you think their called infinites in the first place? magneto and iron man infinites are the worst. they build meter then hyper combo finish. i understand that shortenin hit stun can be a problem. dont know how there goin to fix that. buildin meter this way is better. no more storms and cable pussies playin keep away to build meter. im ok with megacrash bein in or out as long as theres no infinites.
Jsicken 1 year ago
@Jsicken The main use for infinites was to build meter or push opponents into corner so they're kinda worhtless by themselves. The main damage comes from the resets and end combo. I have no problem with the damage scaling and dizzy. They could shorten use the shorten hitstun like they''re doing now but that brings other problems. Absolute no MC cuz that will just ruin the game. And no building meter is fucking stupid, makes the game more lame.
justinkille 1 year ago
@justinkille i disagree. i dont like the idea of dizzy and damage scalin does nothin especially not in mvc2 infinites. i do agree megacrash dictated everythin but in mvc3 you cant build meter by attackin or whiffin specials you have to hit or get hit so megacrash will be less effective and gamers eventually find infinites anyway.
Jsicken 1 year ago