Physics Sandbox
Uploader Comments (xMONOx2)
Top Comments
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This game is my favourite indie game at the moment and I love the music :)
But it would be great if you added (after load/save and sharing features) a hinge that attaches two objects together rather than one to a fixed position in space. Presently, if I want to attach two objects together I have to attach many joints between both in order to securely fix them together, this could be made far simpler with a hinge that joins the two at a single point.
hope you take this into consideration :)
All Comments (61)
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hey can someone tell me how to find the indie games section on the xbox 360? lol im a noob
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Hey this game is like one that is on internet but anybody now what's the name of the one on internet, it's not phun the game i say the one i say has 2 parts
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phun is awesome
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Nah thats an physics engine too but it is way other then this
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It's called Phun I think
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its also on Computer
its more better on computer
i forgot what the websites called but its on computer too
whats up with the sad music? i have this game and while you're making stuff it gets quite annoying
Gmodhacka 1 year ago
@Gmodhacka its meant to be relaxing. you can turn it off in Options.
xMONOx2 1 year ago 4
ist on xbox 360
or xbox?
ExploziveSushi 2 years ago
its on xbox 360: under xbox live/ indie games tab
xMONOx2 2 years ago
I love the unpredictable, seemingly random outcomes that I get from running simulations that I create in the Physics Sandbox. I'm curious to know why this happens. I mean, why wouldn't I get the same results every time, running the exact same simulations. Is there some sort of randomizing code built in to the game that changes the outcome of my simulations every time?
LouRyder 2 years ago
There is no randomizing code built in the game; however, the physics engine is updated every timestep (usually about 1/60 second). the faster it does the timesteps, the more "accurate" the physics are. varying timesteps creates this "randomness"
xMONOx2 2 years ago