iPiSoft + Kinect Mocap Studio Software Driving Motion Demonstration
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Uploader Comments (truebones)
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All Comments (8)
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Thanks, works fine now :> There's minor feet drift and everything is jittery regardless of smoothing, but I guess that's what tweaking is for
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@truebones everthing is turned up all the way and there isn't any vids low like this i had to put my turtle beach's on
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Please tell me - after I export the BVH and open it in Second Life, why is it just my character awkwardly rotating on a weird axis, and none of the movements I made? You guys posted this in the Second Life forum as if it worked, but the exported BVH does not work for me :(
Feuyaer 8 months ago
@Feuyaer I would export it as a motion builder BVH file, Then import it into bvhacker, so you can turn it into a SL compatible BVH file. Also resample the BVH from 30 to 15 fps and Make sure the animation file is less than 500 frames long. As Second life will not import anything more than 500 frames.
truebones 8 months ago
@Feuyaer Hello,
No its not you , we have figured that it is because we inadvertantly removed the Tpose frame that corrects axes in SL, SO all you have to do is slify it in BVHACKER> and it should be fine. Look forward to our new release where we have corrected our mistake and thankyou for pointing it out. Cheers
truebones 8 months ago
Does anyone agree that it is too low? I can hear it just fine and Im half deaf...
Cheers
truebones 9 months ago
could your voice be any lower
IKR4ZII 9 months ago
@IKR4ZII There might be something wrong with your audio. The voice level, I thought was appropriate.
truebones 9 months ago in playlist iPiSoft Tutorials and Demonstrations