Zbrush retopology
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Uploader Comments (slipgatecentral)
Top Comments
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triangles are fine for real time models, infact even better than quads, triangls only pose a problem when in a model you plan on using for a high poly mesh
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All Comments (68)
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As I understand it, they can produce problem areas if the mesh is going to be mesh smoothed. Otherwise you just have to be mindful of how they deform during animation.
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brilliant
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th4nk_U
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@Karlettto89 preferences>draw>front opacity=1
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How don't you see backface vertex?
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Hey, which brushes did you use for 1. forming the blade and 2. sharpening the edges of it? :)
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retopology sucks should not exist..
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How did you reverse-select? Those parts you darkened so they wouldnt get affected and reverse the effect? Nice model btw
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AWESOME!
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why to bother? use 3d-coat instead! ;-)
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realy didnt get the point of this tutorial, but anyway thanx for sharing, its always been a pleasure to watch your new stuff ;)
sglivich 2 years ago
Point is, if I have something complex to model like the shoulderpad in the video, most likely I'll start with sculpting a rough reference mesh in Zbrush, then retopology it to make low-poly mesh. Takes less time.
slipgatecentral 2 years ago 15
Very impressive!
Are you going to animate this later? Or are you just rendering a 3D image of it?
Phergan 2 years ago
nope, it's for a low poly armored character, shoulderpad armor piece :)
slipgatecentral 2 years ago