Uploaded on Aug 28, 2009
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C Programming Tutorial for Beginners 3 (Part 1): Programming in C with Strings and Char Data Type: Game Programming Series
This is part I of a two part video.
The C Programming language is a great place to start for anyone who would like to learn computer programming. C is relatively easy to learn but can be very powerful While its a much older language and not object oriented, it can be used to develop almost any type of application-- including video games. The C programming language has been used in colleges and universities for years and continues to be used all over the world.
This series will continue through the basics of C programming and teach C for the creation of simple video games. The Gameboy Advance platform will be used later in the course.
To do this tutorial yourself you'll need to download a C compiler and editor. LearnToProgram.TV recommends Dev C++ by Bloodshed.
This third C Programming Tutorial Video will show you how to use the char data type, get input from the user and use strings. In addition two string functions are discussed.
Mark Lassoff, of LearnToProgram.TV hosts the program. Lassoff is a professional programming trainer and has been in the field for ten years. For more information and videos, please visit www.LearnToProgram.TV.
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Here's our C programming course outline:
Chapter One: Your First Programs and Variables
1.1 Downloading the Tools
1.2 Hello World in C
1.3 Declaring and Initializing Variables
1.4 Simple Strings in C
1.5 Arithmatic Operators
Chapter Two: Working with Conditionals
2.1 Simple If Statements
2.2 If...Else...If Statements
2.3 Switch Statement
2.4 The Ternary Operator
Chapter Three: Coding Loops
3.1 While and Do While Loops
3.2 For Loops
3.3 Break and Continue Statements
Chapter Four: Arrays
4.1 Creating Arrays
4.2 Looping Through Arrays
4.3 Character Arrays
Chapter Five: Input and Strings
5.1 Retrieving Command Line Input
5.2 Working with Multiple Inputs
Chapter Six: Programmer Defined Functions
6.1 Creating a Basic Function
6.2 Function Arguments
6.3 Returning Values from Functions
6.4 Function and Variable Scope
Chapter Seven: Pointers & Memory
7.1 Finding and Storing Variable Addresses
7.2 Pointer Dereferencing
7.3 Using Pointers with Function
7.4 Allocating Memory
Chapter Eight: Strings
8.1 Creating Strings
8.2 String Functions
Chapter Nine: Saving Data in Files
9.1 Opening and Reading Files
9.2 Writing to Files
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