GTA4-style car physics in Unity3D - part 1 - by Edy
Uploader Comments (EdyJ)
All Comments (14)
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Can you give me a website where I could find out how to script suspension cars in C sharp? Thanks.
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def attempted to make a gta5 look alike just to prove how easy it is seeing everyone was making fake videos. thanks to your asset i was able to do it in an hour :) check out my page for the video!
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Could you make a tutorial on how to let vehicles react to bumps etc.?
I'd really appreciate if you'd make a tutorial... I'd subscribe if you'd do that!
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@EdyJ can u give me a tuto to learn about wheelcollider and taking it to the next level ?
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hmm suspension in gta 4 is very soft seen easily when steering and center of mass is horrible. all car's center of mass are lowered down but the shadow i thnk is the same as the video. Is cityengine free ?
how do u do that ?? u did it whit diffrent cars models :D is it hard to do ?
iinadir 8 months ago
@iinadir Simulating vehicle physics is far from being trivial, but you can do it by understanding what each parameter do and how it affects the behavior. Then you can fine tune different cars for behaving the ways you want. Unity's wheel component (WheelCollider) gives you a base to start from.
EdyJ 6 months ago
Sir, this is amazing work. Absolutely pleased with how realistic the physics behave. It's very simple to control and not overly difficult like Live For Speed. How much is this cost?
ScrapeNow 11 months ago
@ScrapeNow Thank you! You can get the complete project at Unity's Asset Store. Open the Asset Store window from Unity to see the price in your currency.
EdyJ 10 months ago
The city was donated by a guy that works in Pixelactive's CityScape, a tool for procedurally creating cities. It's too expensive, so an alternative could be Procedural's CityEngine which offers an Indie license.
EdyJ 1 year ago