Unlimited Detail Real-Time Rendering Technology Preview 2011 [HD]

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Uploaded by on Aug 1, 2011

[HD version of the other video]

Hi everyone. We've been working very hard and we hope you like what we've made. This is just our 1 year report, after which we will probably go quiet again while we finish our work. This demo only shows what was ready at the time, we have a lot of really good stuff here but we are keeping it secret for now. (Yes grumpy forum people, we do have animation, but you'll just have to be patient.)

It's been a busy year, and all is going very well; we only have 9 people working here, but will be hiring a few more soon. We also have another piece of technology that isn't graphics, but does something game related that's also pretty clever, but we'll keep that secret for now.

We get a lot of fan mail from Germany and Brazil so I thought I'd put a link to the transcript of the video underneath just in case my accent is hard to understand.

I'd like to thank you all for your emails and kind support.

Kindest Regards, Bruce Robert Dell -- CEO Euclideon.

http://www.euclideon.com
info@euclideon.com

Transcript in English and Italian: http://www.euclideon.com/transcripts.html

I'd like to thank my best friend Addisyn Batchelor, for writing out the transcript of the video.

I'd also like to thank Fabio Daniele for the Italian transcript, Edgar Büchner for creating the German subtitles and Edson Gomes, for subtitling the video into Portuguese, that was soooo nice of you, your kindness will not be forgotten, if there is ever anything i can do for you, just ask.
Hi Brazil, (Wave, Wave !) thanks for all your emails.

And I have a big ask, here but if any one wants to subtitle this into any other language please email us, that would be such a huge help.

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Top Comments

  • @LethalAxis Polygons..? These are grains of DIRT!!

  • you know people the idea of their Algorithm is very logical.

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All Comments (27,154)

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  • I think this is based on a voxel octree... there are other demos of things like this on YouTube.

  • So when will we see this shit in the new Battlefield, or the new Skyrim games in the future?

  • @hombacom maybe because the models aren't compatible from whatever engine to UD? Models you are probably thinking of use polygons and UD uses a voxel technology.

  • @xed360x I have used blender before but i never new that it was pre-set at 15fps. I would probably know more about making games than you edward. Atleast i actually have videos on my channel of me making games.

  • Still waiting....

  • @TheDanzinger So why compare with games if they can't do something equal in functionality. If you promise unlimited details and at same time repeat objects endless times in same angle you are not been taken seriously. I prefer anyone else over this bragging egocentric person. I laughed when I saw their animation, come on its 2012.

  • SHUT UP AND TAKE MY MONEY!

  • give me this shit in games RIGHT NOW!

  • @MrLegendman3 - You've probably never used blender or any 3d program before. In blender you get a pre-set 15fps in preview mode. This was just a theory brought up by other game devs that know much more about creating games then you do.

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