QuakeCon 2011 - John Carmack Keynote Q&A

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Uploaded by on Aug 7, 2011

Following the QuakeCon 2011 keynote address, John Carmack promised to answer as many questions as the audience would provide.

This video contains that question and answer period

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Gaming

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Standard YouTube License

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Top Comments

  • i also like how he is very honest about the game - unlike most producers over-hyping every bland and deja-vu aspect of the game...

  • omg, this is the longest ive listened to someone not knowing what the fuck they are saying...

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All Comments (118)

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  • @Andybaby there are very little in between books..

  • Can anyone recommend any books that explains all this stuff to a newb to game programming? All the books seem to cater to beginners (how to program, syntax stuff), or advanced professionals..

  • virginity is strong in the audience

  • what about Doom 4

  • "i"

  • that was quite amazing

  • i did not understand any thing he said.

  • @Kulik0 Thanks, that clears it. I think that kind of full state persistence approach has no future. Even in a scripting language like Lua it's problematic for big projects. For example, if you install an interface mod or a patch that fixes something, you'd want it applied without restarting your whole progress. Saves corruption is also much less frequent than program crashes now, which wouldn't be the case with such persistence. Maybe he only meant storing the initial state of level.

  • @sergrojGrayFace consider that you just take a chunk of memory (off a hard drive) and static_cast it and take it for a class, if the class has any virtual methods it will have a vtable. The vtable method pointers in there will break if you save and load. (very simplified)

    I wonder why he mentioned this and not the fact that save games would have been incompatible across platforms, that seems like a bigger problem to me and is not solvable without throwing all the benefits away.

  • @EVS2585 I know what he's saying :)

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