Truth about ps2 - part 1
Uploader Comments (silenceofthehills)
Top Comments
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I agree with you
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yeah, especially dreamcast which lasted only two/three years
All Comments (33)
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So, the ps2 could do a lot of kick ass graphics, bump maps, dynamic shadows, lights... Damn, pretty cool!
Hey man, you should do something like The Truth about Dreamcast, that console never got a chance to be maxed out, you should do a video about it, and about what it could do, im sure it could have been pushed far more then developers did...
What do you think about that its capabilities?
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I saw what you ment and sent you a PM on a nice DC page showing the stuff you could have done with it.
Also, you might want to check out.
These consoles weren't given their fullest credit, what a shame. See part 2 on some data on ps2 and GC BTW if you havn't already.
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sorry, just type this in google:
There are games on the Dreamcast that looks better than Metal Gear
and click on the first link to see dreamcast bump mapping (the coin pic)
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Didn't see it at first, but then I noticed the square patterns. I emulated it and saw that it wasn't bump mapping per say, but an interchanging of a texture map depending the angle.
If you go up a ramp or list over to left or right, you will see that it doesn't change. So it's not real time, yet a neet trick to get something similar on a 64-bit console.
As for DreamCast, if you can link me to what I mean here. Ps2 can do it due not having a hardwired GL in architecture.
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watch this vid and focus on the truck's shiny metal - watch?v=_sdTJhP6TBw&feature=fv
sr dreamcast also could do normal mapping btw
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It was the popular view, however, VU1 is PS2's GL and is a from scratch micro code architecture, you can see one of the links showing how to do normal mapping in the VU1 micro code. Made by someone inside IO intertainment, who did the HitMan series I think.
Basically, emboss is not even software, it is merely a multi-pass unit shifting trick and therefore a hardware thing for ps2 as well as any other console.
Blast Corps you say. I may check that out.
i dont understand what the point of this video is, path of neo is a terrible game.
SaucisseMerguez 2 weeks ago
@SaucisseMerguez
It has nothing to do with Path of Neo. Also, its not terrible, but flawed and could be executed better. The fighting is quite good, but its mared by overall mechanics and repitition. For the most part, it's not hindering anything, but it does feel sloppy to one point.
The biggest flaw is that they carefully do the first film, then junk the remaining two films together as the last half, creating a tangled net of sillyness on top of a flawed experience.
silenceofthehills 2 weeks ago
@SaucisseMerguez
New content to the film would be pretty entertaining, like the red pill stages, but they didn't have much of a "day in the life of" gameplay and made these levels apart of the main scenario over anything added to the game or secret.
For example, they should have the stuck in a loop level, the one on the never ending train ride, as something you attain after trying to leave the subway before beating Smith.
Overall, it feels like a title that had potential.
silenceofthehills 2 weeks ago