3ds max Realistic Skin Texture Part 2

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Uploaded by on Sep 26, 2007

This Video Tutorial shows how to create a realistic skin texture for characters in 3ds max. Part 2 shows how to create a color, bump and specular map in PhotoShop.

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Howto & Style

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Standard YouTube License

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  • Correction, sir.  In regards to your bump maps, you mentioned pure white would be the highest amount of bump and black would "stay flat". While it is true that pure white is the highest amount, pure black is actually the LOWEST amount of bump. In your bump map, if you want flat; meaning no bumping at all, you would paint it exactly 50% gray, RGB: 128, 128, 128. From there, raised surfaces would be whiter, and lowered surfaces would be blacker. Give it a test ;)

  • bravo felicidades muy bueno XD

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  • Love your Tutorials, they are short and straight to the point!

  • I opened the uv editor, but it only showed half of the face, the other half I used symmetry modifier to create it and I converted the whole face to poly, what happened?

  • When I render it and save it.. I don't get the bumpmap nor the face colors.. I just get that grid .. What's wrong?

  • awesome tutorial

  • Really nice tutorial so far

  • thanks really helped!

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