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NBA Live 2003 - Range Experiment

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Uploaded by on Mar 21, 2009

What I've done:
1) converted all seasons from 1946-2008 into .dbf files for NBA Live 2003, which can then be converted to NBA Live 2004, 2005 and 06 through conversion into .csv with Open Office and then complex text replace procedures.
2) created a recalculation spreadsheet that is not only able to allow the user to adjust the parameters of the formulas used in the ratings generations (to set it to season highs rather than all time highs), or even create their own formulas (the real player stats were preserved in the 'simulated season' stats) but also set ranges. All my players are rated between 0 (all time low) and 99 (all time high) for each rating. You can adjust that, for example, to between 30-60 to try and create more 'realistic' settings.
3) I've gone onto create separate 'range' recalc and realism settings calibration spreadsheets for NBA Live 2005 and 06 to allow to optimize realism.

I doubt my spreadsheets are being used, I don't care really. They're basic, I don't have any knowledge about complex spreadsheet functions and macros. I do everything to functions, which I think is better anyway as it allows the person to observe what is going on.

No, my dbf files do not feature new graphics, faces are black, races are randomized when they are not provided by the game and physical appearance is preset. Also, rosters were sorted to minutes played. Starting 5's frequently are in the first 5-7 roster positions, but need to be sorted by position for each team. It was impossible to set them automatically, plus keeping it in order of minutes played allows the user to see which player played the most for that team and pick the relevant historically 'realistic' lineup.

As for the player ratings, the games default ranges can be quite disturbing. For example, dribbling can be pretty appalling for anything less than 80, and even the best players by default for most seasons will get maybe around 60. In many respects, you can't have much fun with my .dbf's straight from the download, but it was necessary to preserve the 0-99 range in the default files.

Here, I've tried to set some 'realism' for my 2002-03 season. There are many things yet to fix (jump, even set between 20-30, is too high, players frequently shoot set shots not elevate this high, also need to fix the dynamics of quickness to speed, both of which are set to 30-50), but this is my new example file for my archive.

In addition to all my rating ranges used here, I've also shrunk the players. Rather than the game ranges of 60-92 inches (I'm at odds whether to use the game ranges or the NBA ranges of 63-91 inches), I've reduced it to 60-87 inches. The players lose their real height in the stats, but I think it creates a little more measurement realism.

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Top Comments

  • i love this game is BETTER than nba live 06,07

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All Comments (9)

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  • Best nba live of all time.

  • graphics are sexy.

  • everybody got a bit shorter and jumping is ...weak...yey.lol

  • @AEKantonis21

    Yes he did

  • help here?? is there a hidden song??

  • that was a great match but i don't understand did you play in multiplayer???

  • talo ne orleans

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