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nVidia Directx 10 - Rain

"This sample shows how to animate and render rain as a particle system entirely on the GPU. Stream out is used to animate the rain particles over time, and the geometry shader is used to extrude ra...  
 
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PS3POWERFTW (3 weeks ago) Show Hide
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Amazing

Think what graphics were like 15 yrs ago. They are advanceing so fast
Behemoth2334 (1 week ago) Show Hide
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it's the physics simulation that amazes me
Bleenderhead (6 days ago) Show Hide
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What physics?? There's none here.
Behemoth2334 (5 days ago) Show Hide
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The topic wasn't direct towards the video itself
I was speaking of games and engines in general :P
DZrache (1 month ago) Show Hide
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That's so creeeepy! But good.
xStealth (2 months ago) Show Hide
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I'm going to design a console based on PC Specs that are 50 years in the future, I'm tired of shitty visuals.
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zerawnirvana (1 month ago) Show Hide
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surely it will use light instead of electricity :-P
Mechafizz024 (2 months ago) Show Hide
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yeah the rain particles do not go through objects they bounce of and cause reflectivity the textures themselves are higher in detail and the rain being moved by the wind is real time and not just simulation
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