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nVidia Directx 10 - Rain

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Uploaded by on May 30, 2007

"This sample shows how to animate and render rain as a particle system entirely on the GPU. Stream out is used to animate the rain particles over time, and the geometry shader is used to extrude rain particles into quads at render time. Rain particles are realistically rendered using precomputed textures (indexed by light direction and viewing direction) which are stored in a texture array. These textures have been created and provided by Kshitiz Garg."

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Entertainment

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Top Comments

  • This remind anyone else of Sherlock Holmes?

  • wow this looks amazing! Dx10 is really a huge step in particle animations! Dx11 is going to be huge in a few years, when they start using tesselation in every single aspect of the game!

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  • @PS3POWERFTW They said late in the 20th Century, that technology would advance 10x times faster in the 21stCentruy. A different perspective would be to think what your mom and dad saw or even your grandparents saw that are at the age of say "70" or your parents say "50"....Look how much has changed then, compared to now.

  • I never tried that demo, and now i'm not a Nvidia user anymore so I cant

  • heavy rain for pc (?)

    lol

  • heavy rain for pc (?)

    lol

  • what program is this? nice

  • @quadraxas Exactly, and also with OpenGL. Again, microsoft and its shitty bussiness "Hey look, we can make normal map noise...buy our windows vista/7".

  • can anyone please tell me if nvidia has a game engine where you can import scene or obj to animate and render them just like UDK or Sandbox cryenine 3?

  • Hey what GPU specs you got?

    Also what program did u use to do this??

  • @ecreif true dat

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