Minotaur pt. 4: Retopology
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Uploader Comments (officerbeardontcare)
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All Comments (29)
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great morel and HQ retopology. i will love to see haw it looks with the diffuse color :)
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how you get the normalmaps on the model?
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this look way too much easy than zbrush topology ._.
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what tool use for make the lines? what is the pen? O_O
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very good background music thumbs up! And a cool vid!
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how dense was the mesh u export for retopologizing?
nice video by the way.
Fazigu 1 year ago
@Fazigu It looks like about 3000. I am not sure though. I did it a while ago.
officerbeardontcare 1 year ago
topology needs a bit of work / try to preserve quads through out your mesh / eliminate triangles/
nice work / keep up the good work
T3yue 2 years ago
@T3yue Quads are completely irrelevant at this point. They are helpful in working with higher density meshes as you can select rings and loops, but quads really mean nothing when it comes to sculpt mesh or the final lowpoly mesh.
But yes, the topology could have used a bit more love. Sure.
officerbeardontcare 1 year ago