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FMV in XNA using 100% managed code

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Uploaded by on Jan 21, 2009

Realtime decoding of MPEG I stream using nothing but managed code. Runs at about 30 FPS on the XBox 360 in single thread mode. Runs at about 65-70 FPS on Core 2 Duo 2.6 GHz. Working on multithread implemetation to take better advantage of the XBox 360 hardware.

The decoder is written in C#.

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Education

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Standard YouTube License

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Uploader Comments (toozoon)

  • I was trying to make a FMV game like dragon's lair in flash, but it's very unstable.

    Will I be capable to do that in C# with XNA?

    It can be easy to do?

    Thx.

  • @onimusher

    It depends on your skills. If you have never tried C# before, then it most likely is a no-go! Your 3d and shader knowledge should be above average before you begin to "port" dragons lair to flash/C# :) I would think, that writing it in flash would be quicker, since you already have some knowledge in that field! Though, XNA is not THAT hard to learn, but it takes great effort to master it!

    Good luck with the project!

  • Good work!

  • Thanx. With a little luck, I should be able to get it running smoothly on the XBox 360.

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All Comments (4)

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  • So for PC platforms, the only options is (unmanaged) opengl & directx11.. but the future seems headed towards everything managed, why? 

    For example, what's the main challenges in doing full motion video using unmanaged c++?

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