-----===== 真魂斗羅 =====----- / Mission 2

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Uploaded by on May 17, 2006

Produce & Total Directed by :
Nobuya Nakazato

Designers:


Player & Enemy Designer:
Yohei Kiyohara

Enemy Designer:
Masaya Okada, Takehisa Yamada

Background Designer:
Noriyoshi Sato

Background & Enemy Designer:
Keiko Yamazaki, Takayuki Ando, Hitomi Namatame, Atsushi Ono

Programmers:


Program Director:
Koji Yamamoto (Ponko)

Player & Enemy Designer:
Keisuke Fukuda

System & Enemy Programmer:
Shuhei Wakabayashi, Shinsuke Nakajima

Enemy Programmer:
Takahiro Sakuma (Acolyte), Nobuhiro Masuda, Taku Otani, Satoshi Kikuchi

Graphics Engine Programmer:
Michio Horikiri

CG Movie Team:


Character Design & Directed by:
Atsushi Tsujimoto

Background & Effects Designer:
Takashi Maruyama

Background & Characrer Designer:
Takashi Tsuchiya

Motion Designer:
Murazo

Character Designer:
Naomi Hara

Motion & Graphic Designer:
Tanaka Usagi

Mob Character Designer:
Tsuguro

Sound Team:


SE Design & Music Compose & Directed by:
Akira Yamaoka

SE Designer:
Tetsushi Takahashi

Music Composer:
Sota Fujimori

Sound Programmer:
Nazuki Matsushita

Artwork & Illustrations by:
Ashley Wood

Marketing Planning & Promotional Design Dept.
Osamu Shigeta, Taro Miyake, Morio Kishida, Mai Kitazawa

Konami Marketing Japan, Inc.
Hiroki Tabata, Kanako Nakahara, Jiro Kurano

Calligraphy (Japanese Version)
Tomoaki Koguchi

Int'l Product Manager:
US: Yukako Hamaguchi
EUR: Hiroki Muraoka

Konami of America, Inc.

Director of Marketing:
Rick Naylor

Product Marketing Manager:
Jason Enos

US Localization Producer:
Ken Ogasawara

Special Thanks:
Dennis Lee, Wilson Cheng

Konami of Europe GmbH

President:
Kunio Neo

Director of Product Management Division:
David Cox

Senior Brand Manager:
Hans-Joachim Amann

Director of Marketing & PR:
Martin Schneider

PR Manager:
Wolfgang Ebert

Special Greetings to:
Martine Saunders, Ralph Champeau, Christopher Heek, and everyone @KOE

Executive Officers:


Assistant Director:
Norio Kawamoto (Norio)

Product Manager:
Kenichiro Honda

Executive Producer:
Gozo Kitao

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Uploader Comments (IceFloeHyoga)

  • ah, now i get it. you've got 30 lives cause you played the japanese version, right?

  • Yep! ;)

  • Best freaking techno song ever at the end!

  • Amén.

  • AAAAAAAAAAAAAAAAAAAAAAAAAAAMÉN­!

  • taht robot actually had the time to run a marathon with you, rolls balls at you, and fly back and forth above your head... it probably wanted to be your friend rather than trying to kill you

  • HAHAHAHA!, thanks for comment my friend, hehehehe...

see all

All Comments (24)

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  • All the bosses and their moves are so similar to Contra Hard Corps.

  • @joemj413 Yeah It's called "Battle Train" (if you mean the part where she is cutting off the train carts one by one, which I assume you are because it is the most appealing song). This is the only song that I can actually listen to and enjoy without any visuals. The one where she is battling the robot...when I listen to the music watching this it actually sounded better. Ahh some music just can't be listened to alone.

  • What I dislike about this Contra is the silly dance track like music. The SNES one had the proper atmosphere - very dark music - a mix of military and Alien/Predator styled music.

  • Takes me back to the better times of my life. Me and my brothers stayed up like all night and beat the game like five times when we got it. lol. Great game for its time. Great game period.

  • holy shit, SKILLZ!!

  • Moai heads... hmm, let's see...

    including what matrixandraia said,

    Gradius 2- ??? (um... I don't have this one...)

    Gradius 3, stage 5...

    Gradius 4, Stage 5...

    Gradius Gaiden, Stage 4...?

    Zone of the Enders2, Zoradious

    Parodious (um, so many stages, I don't remember too well. One was with them on a battleship, and a boss)

    Strange they didn't make it to Gradius V.

  • Those are Moai heads on the mountain. They were made famous from another Konami game, Gradius. Check out stage 3 from the first game, as well as a few of the others.

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