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Uploaded by Kohlschnitzel on May 31, 2008
A quadtree based approach to CLOD rendering inspired by Infinity's planetary terrain renderer.Based on 2k^2 sized heigtmaps, additional detail is added using ridged perlin noise.For yass-engine.de
Science & Technology
Standard YouTube License
Not quite Infinity yet, keep up the good work. I heard you're doing this with Irrlicht - I have a similar project.
ZukaROBLOX 2 years ago
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Not quite Infinity yet, keep up the good work. I heard you're doing this with Irrlicht - I have a similar project.
ZukaROBLOX 2 years ago