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Ravage Online [1080P and Splitscreen edit]

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Uploaded by on Jan 30, 2011

Finally some gameplay! :D Please like if you liked it (Y)

Sniper in the previous video has been added in Ravage and is ready to fire. :3

Me and Haxior fighting in the map Mall. We both recorded so we could make a nice video like this. The background has been made by Artisticz.

Please note before commenting:
- There WILL be lightning, it's not added yet.
- The zoom speed WILL be changed, just some simple tweaking.
- You WON'T spawn on the roofs after some tweaking
- The assault rifle will be scaled better
- And we'll work on the gameplay movement.

If you don't like the music you can easily mute it :)

Link to Haxior for the epic multiplayer and engine coding:
http://www.youtube.com/user/elecro2king

He has his video on his account too ;)

  • likes, 1 dislikes

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All Comments (27)

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  • @SuperKindle Wow, coming back to your comment.. 8 months later though. It's definitely an improvement developing more than 2 months ^^

  • @Evayrr Dude give yourself more time then that.

  • @Errvald man, stop looking at the mirror and look at the video :)

  • @Errvald Oh, and thanks for the dislike.

  • @Errvald Fun fact: It won't take longer than 2 months to finish it.

  • @Evayrr Of course I mean LW is the number one, right?... for a FPS UDK would help you actually finish it and be able to play it.

  • @Errvald In my eyes I believe Leadwerks is better than UDK, so UDK would be a big fail then.

  • @Evayrr I see, you must have plenty of time to spend on a poorly optimized fail engine...good luck

  • @Errvald FYI this isn't the beta yet, which you could've noticed in the description. A lot will be changed but you will get the idea.

    Also, I like Leadwerks way better than UDK, so that's like saying I should use FPS Creator instead of Game Maker. Because I 'reinvented the wheel' I know how the wheel actually is rolling, where it has its ups and downs and how to use it well. It's by far way more efficient than using someone's engine where you don't even know how you should make a firing script.

  • @Evayrr just a stabilizer before some of your fans make it sound better than black ops.

    Apart from that though you could have spent this time by doing it on UDK without trying to reinvent the wheel and with much better results.

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