How To Make Video Games (lesson 03) making hirez model of the TV

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Uploaded by on Nov 12, 2011

hey guys, this is a 3rd lesson of game makers, and it is a follow up on the previous video when we modelled a lowrez TV, you should defiantly check out the previous videos before you go here.

low rez file


Tutorials:
My old Hard surface modelling tutorial: http://www.3dm3.com/tutorials/normandy/

eat3d tutorial: http://eat3d.com/dozer_part1

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Uploader Comments (uhgamemaker)

  • I said I have 10,000 hours in the unreal engine alone. I have about 4 to 5,000 in 3dmax alone, not to mention photoshop which I am sure I have more hours in than 3dmax, and more.

  • @welge8 u have a clocking in system or something?

    :D

    dude stop counting hours it does not mean anything, games art is an art, its all about how good you are in art, and some ppl where borne with talent, some ppl will never have it. and by having 10k hours in udk or whatever, wont change a thing.

  • @Ehh, well experience changes many things, and even though modeling and animating and etc is art, it can still be practiced and let you expand on your skills. Not to mention also that having lots of experience will let you learn things that are good for your trade. But you're right, he should stop counting. It's not about bragging rights here.

  • @ChineseEngineer that is very true to, its of course important to have experience, because when i said about if you a good artist you will do good, you would still defiantly will need allot of practice before you can reach the right level, but yeah 3d is not about braging, companies dont like ppl who are self centred and who say "ohh im the best in what i do" you need to be modest, and take every opportunity you can get to improve.

  • @uhgamemaker and to finish i must say to MR Welge here is that hes skill is defiantly not "beginer" and he could defiantly get a job if he would set himself good goals, like this game you are making "zombie" stuff, i looked at it and its showing u spent allot of hours on making it, but of course it doesn't look good enough to go on the shelves because u set an impossible task to yourself, you cant replace 100ds of ppl on your own and make a game

  • @uhgamemaker and set yourself a realistic goal, instead of making an entire FPS game, make a small level that would look amazing, on the level with BF3 or Gears of war or any new generation game, and use it as your portfolio and get a good job in game industry, unfortunately earlier in my life i got cough up on similar projects where i was told" ohh alex we making that film" (at the time i was more 3d animation based) and we want you to work with us, we got no money, buut we gona be faimouse

  • @uhgamemaker and in the end i spent hours on something that was never good enough for portfolio or for sell, and its really bad thing to get in to :(, but saying that its still good that hes working and practising, and i hope for the best for you my friend, and frankly i understand where you coming from, and some ppl dont like to be told, but still have a look at EA or Ubisoft, go on careers see what they want, there is tons of ppl needed atm, and see if you could apply, and get a good job

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All Comments (64)

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  • Nice tutorial bratuha )))

  • @uhgamemaker well said

    

  • The video keep's glitching out and I cant see what you are doing on some parts :(

  • @uhgamemaker Lol you are right he has like a stopwatch, like i am going to work in udk and then he turns on the stopwatch. lol

  • Anyways I really don't have time to keep responding to your comments, every minute counts!

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