MvC3: The New Taskmaster Adventures
Uploader Comments (AdelheidStark)
Top Comments
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The combo ends with....positive meter gain? Holy shit.
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is this the new BnB people are posting about in the SRK taskmaster thread? These are the commands posted there:
c. M, s. H, 6+H, j.M, 6+H, j.H(one hit), air 236M (hold for 3 arrows), land, s.M, s.H, 4+H (shield skill), S, sj j. MMH, 6+H, MHS, land, jump, 236H (hold for 3 arrows), 4+H (shield skill), S, sj. S, wait half a sec, 236H (hold for 3 arrows), 236+LH, tiger knee input super (2369 MH)..
All Comments (35)
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Can anybody put up the notations for this? Much appreciated
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I've come to the conclusion that this combo is 100% impossible to do online. :/ Any of Taskmaster's meaningful BnB's are ridiculously difficult to execute when even the slightest lag is introduced, which really sucks because his damage output is vicious.
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are you shooting 2 or 3 arrows when you pick 'em back up?
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@AdelheidStark Perfect, thanks! I might have to start getting in the habit of sticking out cr. B anyways, considering its priority and range are considerably better than cr. A. Will be practicing this combo tonight!
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@PurplePyroPirate nevermind, I just did it in the left corner. Im an idiot
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so, this combo only works in the right corner? I recorded it in training mode in the right corner (the 2nd half, getting the otg arrows and shield skills to relaunch), and hit playback, worked every time in the right corner, never worked in the left corner.
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@3sstudent risky how?
Can you start this off with a basic cr. A, cr. B, st. C chain? Or does the light attack in the beginning introduce too much hitstun deterioration?
KenAdamsNSA 8 months ago
@KenAdamsNSA You can start it with a light, with a jump-in, whatever you like. 2M is my go-to poke, though, which is why I demonstrated it with that.
AdelheidStark 8 months ago
@KenAdamsNSA Well, I say 'whatever you like,' but you can't start it off of random hits from most assists or off of the DHC trick. Still, it's not so fragile that a short starter won't work.
AdelheidStark 8 months ago
Okay, I have to ask: After a while, your opponent will automatically air recover out of a combo if they've been bounced around too much. How do you manage to continuously overcome that and not lose your combo?
CODEA 9 months ago
@CODEA You need to not use moves that they'll fall out of. Untechable time degrades over the course of the combo, so you can't keep it going forever, but if you use the moves with the most natural untechable time, you can still keep it going. In this combo for instance, after the first launcher there's a long sequence that you can't do again after the second launcher. But there's enough untechable time on Charging Star, S, and air S that you can connect them before the super even that far in.
AdelheidStark 9 months ago 3