Loading...
Uploaded by xskinyx on Oct 20, 2008
Jet Moto style terrain. Coded in C++/HLSL. I used photosourced textures (cgtextures.com/imageafter.com) along with a hand painted alpha map.http://userpages.umbc.edu/~suk1/
Gaming
Standard YouTube License
I really like it! :)
I'm working on a terrain engine myself, how did you manage the terrain texturing?
silencerar 3 years ago
I hand painted a control texture. Each channel represents an alpha map for a particular material. Some materials have different properties. For example, the rock has a displacement map and the grass has rim lighting.
xskinyx 3 years ago
Great water reflections.
smilooXL 1 year ago
nice!
HoudDenBek 3 years ago
Load more suggestions
I really like it! :)
I'm working on a terrain engine myself, how did you manage the terrain texturing?
silencerar 3 years ago
I hand painted a control texture. Each channel represents an alpha map for a particular material. Some materials have different properties. For example, the rock has a displacement map and the grass has rim lighting.
xskinyx 3 years ago