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Retopology tutorial - freeform polydraw - 3d studio max 2011

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Uploaded by on Dec 30, 2010

Quick tutorial on how to use the polydraw tools for retopology purposes inside 3d studio 2011

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Uploader Comments (LakierosJordy)

  • Thanks for the tutorial, could have done without the coughing directly in the mic, but all is forgiven :)

  • @kornswag haha yeah, sorry about that, I was really ill at the time. At least you can't catch what I had through the internet :)

  • thanks, great tutorial.

    can u poryect the hig poly details of the mesh sculpted on zbrush, like on the retopology procces in zbrush?

  • @3dberserk1

    In Zbrush that creates an actual high poly again, the closest thing to it within 3ds max is simply projecting and creating a normal map off of that (using the projection modifier)

  • When i try to use the freeform tools, i can only work on the opposite side of the view i'm seeing it. If i wanna retopologize a character from the front, im forced to work on his back, in front view. And the same the other way. Any tip?

  • @Kinslayer47 I haven't encountered the problem you are describing, and to be honest I have no idea how to fix it, sorry!

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All Comments (26)

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  • Great video. Thanks a million.

    I'm currently retopologising a high res face. I've done half the head but when I put on symmetry it goes crazy. Any tips?

  • it would be easy to create this thing with just editpoly modeling

  • Thank you for the tutorial. Helped me a lot. Even with the coughing :D

  • awesome video man, poly draw is amazing, changed my entire workflow and made my work more precise

  • I just started making high-poly stuff in Mudbox and need to retopologize in Max, so this is really helpful, thanks :)

  • Extremely helpful, thanks! :-)

  • great vid!!!!

  • Great tutorial, thanks

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