Space Hulk-Heavy Flamer rules

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Uploaded by on Sep 13, 2009

hope this helps bootleg

  • likes, 1 dislikes

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Uploader Comments (masterowen45)

  • Its painful how this boardgame is £100+ I just think that's well over priced but then again I do love this game.

  • @Fifthmuskateer well thats just the terrible ebayers it was only 60 when it came out.

  • He makes some errors.

    1. You can't move diagonal through corners (at 4.59)

    2. You cannot roll lots of dice, and then choose who dies. You have to roll one at a time, and announce which GS's dice it is, before rolling.

    And sovereignpatriotusa is wrong. The fire lasts only one turn. Quote from 3rd Edition rulebook: "Once placed, the flamer marker remains where it is until it is removed in the Mission Status phase at the end of the turn."

    3rd Edition rules.

  • 1. you CAN move diagonally as long as there isn't a model blocking the corridor.

    2. yer, i was doing this quickly, you should do it one at a time.

  • thank you vary much me an bootleg were not seeing this the same way. but as it turns out i was right. thanks you vary much.

  • cool, np. just wanted to make sure you got it right!

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  • Useful video, cheers. Found a pretty much new copy of Space Hulk the other day for £80 which seems like a good price compared to what it's going for on Ebay! Having a lot of fun with it so far.

  • Greetings from Florida! Can the flamer hurt Marines? it dosent say anything in the rulebook about it. Oh and your right about the corners, as long as there is no model between the edge.And i would take your ruling with the dice rolls, assuming you are rolling for models from back to front.It would be unfair not to, especially with the time limit for the marine's turn.

  • I know I read it somewhere, but I can't locate the rule about flamer effects lasting 2x right this moment. I will be looking more later when I get out of work and update.

    However, it says 'a model or blip cannot move diagonally through another model, blip, or closed door.' -3rd Ed.

    Otherwise, a diagonal move is perfectly legal as long as there is one open side (meaning you can't squeeze thru a corner and a model to move diagonal, but if a side is open you can move).

  • The fire lasts only one turn. Quote from 3rd Edition rulebook: "Once placed, the flamer marker remains where it is until it is removed in the Mission Status phase at the end of the turn."

  • If he fires it at the section he is in does it kill him on a 2+ ?

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