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OpenTK - Pong (OpenGL)

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Uploaded by on Aug 11, 2011

Been messing with opentk in c# (its compliant with any .net language I believe) and seeing if I can learn to love opengl,
would like to move into this from xna but we'll see.
Made a pong thing to implement some stuff I learned like display lists, fixed-function lighting, and the matrix stacks I was so intrigued by, blah blah etc etc.
One thing that I definitely am enjoying about this after working in xna is,
rendering points,
dear god how I've missed them.

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  • @Nuriyasov static void Main(string[] args){ Console.ReadLine(); }

    It's C# so it may not look like much, lol

    But if you actually wanna see the source I may have it on my desktop,

  • Source code or didn't happen

  • @UFObloggger It was just incredibly different from DirectX,

    which is what I was used to at the time.

    I like OpenGL for many reasons, and its better than DirectX in several ways, but it was difficult learning the ins and outs of a new api

  • Great Job ,but what is the problem with openGL?

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