Been messing with opentk in c# (its compliant with any .net language I believe) and seeing if I can learn to love opengl,
would like to move into this from xna but we'll see.
Made a pong thing to implement some stuff I learned like display lists, fixed-function lighting, and the matrix stacks I was so intrigued by, blah blah etc etc.
One thing that I definitely am enjoying about this after working in xna is,
rendering points,
dear god how I've missed them.
@Nuriyasov static void Main(string[] args){ Console.ReadLine(); }
It's C# so it may not look like much, lol
But if you actually wanna see the source I may have it on my desktop,
TledgEs 2 weeks ago
Source code or didn't happen
Nuriyasov 2 weeks ago
@UFObloggger It was just incredibly different from DirectX,
which is what I was used to at the time.
I like OpenGL for many reasons, and its better than DirectX in several ways, but it was difficult learning the ins and outs of a new api
TledgEs 1 month ago
Great Job ,but what is the problem with openGL?
UFObloggger 1 month ago