Working Fresnel (Reflection and Refraction) GLSL

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Uploaded by on Jun 26, 2011

Black rotating sphere with refraction and reflection.

OpenGL + GLSL

Category:

Science & Technology

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License:

Standard YouTube License

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Uploader Comments (DarnGeek)

  • is this rendered using ray tracing algorithms or a standard shader ?

  • @notesolazy this is basic cubemap reflection and refraction in glsl.

  • A framework I've made with c++ and opengl.

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All Comments (5)

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  • hello,I see the bubble and the effects,but what is the name of the application that makes all these shadow effects? i want some screenshots the video s too poor. thnx in advance.

  • What are you using as a rendering engine?

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