This is the standard walk cycle assignment for my 3D Character Animation course. We learned the mechanics of showing weight in the character while making it walk across the screen (as opposed to walking in place which is learned in the first animation course).
The objective was to incorporate overlapping action and secondary motion of other body parts to give the digital model actual character.
Walk cycle composed in Maya 2011, with rendered images imported into After Effects to create the QuickTime clip.
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