So! Here's the first video of a Castle level in my SMW hack, and so, I'm proud of it! Despite that there are 4 castles actually finished in my hack, only 3 hold Koopalings. So what, that doesn't matter! (1 is a Koopfortress, and these will usually contain NOTHING but Koopas, simples!?)
I'm going to need to move a level or two, as the start of the Level is on 10D. This activates the credits, which has been cut from the video. Other than this, and a few graphical glitches, the level is perfectly done!
2:07: what's the matter with that appearing brown POW after hitting that block? Fix it with ExGFX
1:37: Pipes are a bit bad :(
2:02: Fade fix?
Status bar: is a bit bad: fix it.
Overall is cool: your level design is moderate, that is a good thing.
ConteDeContis2 2 years ago
I know about those, hence "and a few graphical glitches". I've changed the pipes as of now, and the fade fix has been applied. I will try and find a way of correcting the brown POW and Status Bar soon, but the Status Bar isn't really my fault, it was the ExGFX's fault. Other than that, You've helped me somewhat, apart from my brother "conking" out.
DalekSam 2 years ago