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Gameplay in PixelJunk Monsters borrows similarities from various tower defense titles. The objective is to build defense towers along the enemies' path to keep them from reaching a hut, or base. Several small creatures dwell at the base. For each enemy that survives the defense towers and reaches the hut, one creature is killed. If all creatures are wiped out, the level is failed.
Towers have distinct attributes, such as rapid fire, long range, air-focused, etc. Destroyed enemies usually drop coins and occasionally give gems, which then can be used to upgrade and research new towers.
There are a total of 21 different levels (36 with the expansion pack) at 3 stages of difficulty. There are also 3 special stages that unlock unique abilities for the player character. Several "Trophy Challenges" were also added to the game after a patch.
More than 10 new stages, enemies, and music tracks!
Video source by Gamespot.com , edited by Me
"Thank you for all people that can make this video created"
asshole
b0nsly 3 months ago
fuck you
Donnyvex 8 months ago