New Liquid Simulation for Unity 3D (WIP)

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Uploaded by on Jan 3, 2012

This new technique enables simulating more liquid with less computational power. The previous amount of liquid provided by our earlier scripts are not even comparable. Please keep in mind that this is still work in progress.

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Science & Technology

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Standard YouTube License

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  • @SethiXzon We are developing this for commercial purposes, and they will be available to our customers. So if you want to use them please send a personal message to me.

  • Amazing. I would love to use this in some of my personal projects; I wish you the best of luck.

  • @foxter888 Surface properties are being calculated with nodes. Nothing like marching squares. Every node has actual rigidbodies etc.

  • what type of system is your fluids based on? marching squares?

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