Just a quick vid of what I'm currently working on in my games programming course.
AStar is an algorithm that finds a path from A(bottom right point) to B(top left point) as efficiently as possible.
I didn't get smoothing done, so it didn't have diagonal movement, but you get the idea of it.
My current assignment is to use that in conjunction with collision detection and steering behaviours to make a bot move from A to B without hitting randomly generated circles along the way.
Hope you don't despise it.
Regards,
≈Roy42
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