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New SSAO and new scenes.

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Uploaded by on Jun 11, 2009

The credits get jacked at the end.
All maps are freely available for Quake3 users and were obtained at http://lvlworld.com

Lights in the scene are fully dynamic via the light prepass technique. This video features realtime parallax mapping, LogLUV encoded HDR, and SSAO.

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Uploader Comments (QuadrionEngine)

  • The engine looks amazing and, again, you have amazing taste in music. What's the name of this track?

  • Thank you for the comments. That track is #27 off of the 3rd Ghosts album by Nine Inch Nails.

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All Comments (11)

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  • Yay NIN!

  • in the first impact it remembers tomb raider 4

  • hi so ssao its like ambient occlusion because i start play amnesia and the settings have ssao at 128 but in the panel of nvidia dont support ambient oclusion the game looks ok but what its the advantage of this sofware because at 128samples the gtx 460 struggle for gets good fps and my pc have 6gb ram

  • @frodo640 Thank you for the comment. I'd actually uploaded a different song but it was under copyright. Ghosts is a fine album, though, for all sorts of ambient sounds.

  • @frodo640 Thank you for the comment. I'd actually uploaded a different song but it was under copyright. Ghosts is a fine album, though, for all sorts of ambient sounds.

  • @frodo640 Thank you for the comment. I'd actually uploaded a different song but it was under copyright. Ghosts is a fine album, though, for all sorts of ambient sounds.

  • @QuadrionEngine By "Lights in the scene are fully dynamic..." you mean that tha shadows are realtime too?

  • frustum culling doesn't work properly. besides that ok. i tried adding ssao in my engine, but it didn't work out.

  • really nice!

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