@chopsticks7life and if we talk about the movility of medevacs, which can be used to distract, to put millions of marines killing all your base and then run... and you cant do nothing to prevent it... while toss has a drop that you can warp, but you have to lose those units.... This game makes me sad T.T
@chopsticks7life yep, but also toss have problems with early scout when its blocked the ramp... and the 1/1/1 its still really strong..... yes toss has hallu and invisible obv... but lets think:
Terran can do: 1 rax expand (or double expand), hellion opening, 1/1/1, cloacked banshee, 6 rax, 2 rax into expand, thor rush... a lot of timing pushes that when its going to be done its when the toss can scout... in other words... terran is imba in some ways...
@Repanocho Toss, have invisible observers, which i dont really get. With hallucination. Which is better than researching overlord speed since hallucination can be used offensively, for scouting, defense in a way, etc. Zergs problem is their lack of scouting capabilities.
@Repanocho zergs biggest problem IS scouting. Since zerg is an adaptive race, it should be simple that zerg should have fairly decent scouting. Wrong its the exact freaking opposite. Early game, zerg have little to no scouting. Overlords are not very viable since they are so god dam slow early game. and they have to get there. Basically mid-late game zerg have better scouting, but are dwarfed by toss and terran. Terran have ez scans, medivacs, vikings, basically anything they can use.
@chopsticks7life obviously, mass mutas = mass mutas = a ton of mutas...
And obviously you woudn't have that many roaches, but as you need that much vespene, you would have a lot of minerals, which can be used for a lot of zerlings or just spines...
the sad thing about zerg is the scout :S but i think towers can help to prevent this kind of all ins
@chopsticks7life ^^ Then i don't know why you say mech is OP, while its fucking easy to stop if you know what its comming... For example: this game, mass mutas would have won it
@chopsticks7life and if we talk about the movility of medevacs, which can be used to distract, to put millions of marines killing all your base and then run... and you cant do nothing to prevent it... while toss has a drop that you can warp, but you have to lose those units.... This game makes me sad T.T
Repanocho 2 weeks ago
@chopsticks7life yep, but also toss have problems with early scout when its blocked the ramp... and the 1/1/1 its still really strong..... yes toss has hallu and invisible obv... but lets think:
Terran can do: 1 rax expand (or double expand), hellion opening, 1/1/1, cloacked banshee, 6 rax, 2 rax into expand, thor rush... a lot of timing pushes that when its going to be done its when the toss can scout... in other words... terran is imba in some ways...
Repanocho 2 weeks ago
@Repanocho Toss, have invisible observers, which i dont really get. With hallucination. Which is better than researching overlord speed since hallucination can be used offensively, for scouting, defense in a way, etc. Zergs problem is their lack of scouting capabilities.
chopsticks7life 2 weeks ago
@Repanocho zergs biggest problem IS scouting. Since zerg is an adaptive race, it should be simple that zerg should have fairly decent scouting. Wrong its the exact freaking opposite. Early game, zerg have little to no scouting. Overlords are not very viable since they are so god dam slow early game. and they have to get there. Basically mid-late game zerg have better scouting, but are dwarfed by toss and terran. Terran have ez scans, medivacs, vikings, basically anything they can use.
chopsticks7life 2 weeks ago
@chopsticks7life obviously, mass mutas = mass mutas = a ton of mutas...
And obviously you woudn't have that many roaches, but as you need that much vespene, you would have a lot of minerals, which can be used for a lot of zerlings or just spines...
the sad thing about zerg is the scout :S but i think towers can help to prevent this kind of all ins
Repanocho 2 weeks ago
@Repanocho sure magic boxing works but against 6 thors and scvs your gonna need a shit ton of mutas, and by shit ton maybe like 20+
with that type of investment, there would be virtually 3x less roaches and few to no infestors :/ since 2k gas is quite an investment
chopsticks7life 2 weeks ago
@chopsticks7life well, that answer tells me that you're not diamond :O
Repanocho 2 weeks ago
@Repanocho there were like 6 thors.......
chopsticks7life 3 weeks ago
@chopsticks7life ^^ Then i don't know why you say mech is OP, while its fucking easy to stop if you know what its comming... For example: this game, mass mutas would have won it
Repanocho 3 weeks ago
and a hello dude to you too dude!
joeltronR 3 weeks ago