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AMD demonstrates tessellation on the worlds first DirectX 11 graphics processor

AMD demonstrates improved detail in character models through tessellation using DirectX 11 in combination with the worlds first DirectX 11 graphics processor.  
 
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BlackBarMusic (6 days ago) Show Hide
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That head looks up to the pole.
Why have that on my screen?
I'll avoid D'X11
digitised (1 week ago) Show Hide
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wow that explains everything...
cvhijgyu7 (1 week ago) Show Hide
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i got directx 11 on my windows 7 pc :)
NeoXF (2 weeks ago) Show Hide
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@killerclown789 Parallax for walls... Tesselation for corners... WIN-WIN! :P
NeoXF (2 weeks ago) Show Hide
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@mda40000 Then how about porting their engines (GoldSrc in this case) to DirectX 11? We're talking about software, not hardware, here, after all...
mda40000 (2 weeks ago)
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mda40000 (2 weeks ago) Show Hide
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Well do you think Game Developers want to waste more time on building a revamped engine for every single one of their games? and even then you CANT have tessellation in DirectX 10 or 9 because the HARDWARE isnt capable of doing so, even if the ENGINE is. so in either aspect. NO YOU CANT...

Graphics cards are specifically made for that generation and lower. My 9800 GTX+ wont get any chance to tessellate games, but can use the multithreading feature in DirectX 11.
nogie8 (2 weeks ago) Show Hide
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first of all: I KNOW!!!!!
and second of all: ITS NOT ONLY FOR GAMES!!!!

please do some research before posting
PivotmasterE2100 (2 weeks ago) Show Hide
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i never said that its ONLY for games.its used in animation and simulations as well, but this specific gpu tesselation is only used in games.

i did search for tesselation quite a time ago.
nogie8 (2 weeks ago) Show Hide
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k i just hate it when people just say some random stuff...

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