SpaceChem: One Reactor Solution for "No Ordinary Headache"

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Uploaded by on Jan 15, 2011

The close-up detailed version of my one reactor solution for "No Ordinary Headache."

Is it efficient? Oh hell no. I'm hurling oxygens into the recycler like they're going out of style. I have no doubt it can be done better. I still enjoy my one-reactor-solution all the same: It handles any molecule input order and there aren't many cycles wasted on waiting syncs other than blue's final delivery/discard leg.

Recorded solution for "No Ordinary Headache" from SpaceChem, a design-based puzzle game from Zachtronics Industries.

Download the demo at http://www.spacechemthegame.com today!

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Uploader Comments (sprucemooseful)

  • How the heck ...

    Please tell me you've been playing for longer than the day I've been playing now.

  • @0x777 Just give it time and you may yourself striving to create lunacy like this. This is a stupidly over-complicated solution to a problem roughly halfway through the game.

    If you don't mind using more than one reactor it can be done in vastly simpler ways. :)

  • Yes. As convenient as the built-in recording is, that version isn't of much use for people who want to use or modify my solution. They can actually see this one. :)

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All Comments (39)

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  • 太棒了!!

  • @sprucemooseful really, its quite obvious what hes doin

  • whoa

  • Dude you're a genious!!!!1!!!!1!

  • Did you use FRAPS to capture this version?

  • Nice one. Using the delta output as an atom storage.

  • @Lancars You probably missed some mundane detail, mine wasn't working until I realized I left out a random Bond - instruction.

  • Holy cow.

  • Incredible. Congrats!!

    I specially like the fact that you handle any order of entrance the way to handle two Nitrogrens in a row wowed me!

  • I am so tempted to copy your desingn :D

  • After one of the cycles the blue grabber keeps stopping at the bottom left corner and i copied this perfectly.

  • Very useful information....! thanks for upload this video...!

  • @notatallheng it kind of does as 100% utilazation potentially uses less cycles, but thats for the leaderboards.

  • This is awfully clever. Never thought of using the trash zone as a holding area for spare atoms. (Also, I was trying very hard to achieve 100% nitrogen utilization, even though the game doesn't reward that.)

  • @mattieshoes Also, I hadn't thought of doing it the way you mentioned so thanks for that. Managed to build and tweak one down to 1860 cycles doing it that way. Much more efficient than 6261. :D

  • How long did it take to complete? I went with the straightforward one-reactor solution -- Red throws away oxygens until it gets a nitrogen, then syncs so blue can throw away nitrogens looking for an oxygen. Then unbond, swap, rebond, and send off two nitrous oxides. It weighs in right around 2000 cycles... 2054 I think. .

  • So he thought it was like a real job? It seems to be taking about as much time for me.

  • Never mind. It's fake. Must. remember. To. Look. Stuff. Up. Before. Making. Comment *facepalm*.

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