Pixel City - Procedurally generated city
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Uploaded on May 1, 2009
This is a demonstration of a program I wrote to generate and fly through a dynamically generated city. You can read the step-by-step of how it was made at my website:
http://www.shamusyoung.com/twentyside...
* The program was built on vanilla OpenGL, Windows, using MS DevStudio 6.0
* Building the city takes about 5 seconds.
* Took about 50 hours of coding time.
* Runs on older hardware. The goal was to have the program work on Windows machines less than 5 years old.
* To be released as a Windows screensaver.
The music is "Around" by Oursvince, used under the Creative Commons:
http://www.vincentbernay.com/
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Video Responses
All Comments (772)
BingtheLizard 3 days ago
Why not? It said there's only 43,000 polys. Shouldn't that be manageable in realtime?
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GuilhermeMaia100 4 days ago
Man. this is awesome! Can you give tips on how to start programming for things like this? I am learning scripting unity but i want to be able to program things like this without a existing game-engine, to create my own application, like what you have made in this video!
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toasterdrippings 2 weeks ago
Not even close
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busyman05 3 weeks ago
Smashing!
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Maarten Poirot 3 weeks ago
are these renders realtime?
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pufixas 1 month ago
No shit, sherlock.
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darklight436 1 month ago
wow, would this take a lot of coding for it to work?
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Jan Schulte 1 month ago
Add triangles of blinking dots to act as aeroplanes!
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igotsomespace 1 month ago
Amazing, had watched this video 8 months ago, spent 30 minutes going through bookmarks to try and find it again. Glad I did. So very inspiring.
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Tobias Müller 2 months ago
Very interesting idea!
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