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Pixel City - Procedurally generated city

Shamus Young Shamus Young·13 videos
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Uploaded on May 1, 2009

This is a demonstration of a program I wrote to generate and fly through a dynamically generated city. You can read the step-by-step of how it was made at my website:

http://www.shamusyoung.com/twentyside...

* The program was built on vanilla OpenGL, Windows, using MS DevStudio 6.0
* Building the city takes about 5 seconds.
* Took about 50 hours of coding time.
* Runs on older hardware. The goal was to have the program work on Windows machines less than 5 years old.
* To be released as a Windows screensaver.

The music is "Around" by Oursvince, used under the Creative Commons:

http://www.vincentbernay.com/

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  • BingtheLizard

    Why not? It said there's only 43,000 polys. Shouldn't that be manageable in realtime?

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    in reply to toasterdrippings (Show the comment)
  • GuilhermeMaia100

    Man. this is awesome! Can you give tips on how to start programming for things like this? I am learning scripting unity but i want to be able to program things like this without a existing game-engine, to create my own application, like what you have made in this video!

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  • toasterdrippings

    Not even close

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    in reply to Maarten Poirot (Show the comment)
  • busyman05

    Smashing!

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  • Maarten Poirot

    are these renders realtime?

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  • pufixas

    No shit, sherlock.

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    in reply to darklight436 (Show the comment)
  • darklight436

    wow, would this take a lot of coding for it to work?

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  • Jan Schulte

    Add triangles of blinking dots to act as aeroplanes!

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  • igotsomespace

    Amazing, had watched this video 8 months ago, spent 30 minutes going through bookmarks to try and find it again. Glad I did. So very inspiring.

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  • Tobias Müller

    Very interesting idea!

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