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Beyond Porting: How Modern OpenGL Can Radically Reduce Driver Overhead

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Published on Feb 11, 2014

In this session, Cass Everitt and John McDonald from NVIDIA will talk about some newer extensions to OpenGL and how they can reduce (or even eliminate) driver overhead. We'll discuss where performance goes, how to effectively profile GL, as well as specific extensions such as bindless rendering and MultiDraw commands.

Speakers: Cass Everitt (NVIDIA), John McDonald (NVIDIA)
Slides (PDF): http://media.steampowered.com/apps/st...
Slides (PowerPoint): http://media.steampowered.com/apps/st...

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