The King of Fighters XIII combo video showcasing what Iori Yagami is capable of, be that old, new, practical or impractical.
-COMMENTS-
Decided to go with the more popular characters this time. I would also like to add that Iori is one of the few characters that has a very difficult time getting a 100% combo. Maybe it's due to his moveset since Iori's special moves barely got any changes from the past games.
-NOTES-
1) Mai: You can empty cancel Iori's DM if you don't have any drive meter, similiar to KoF 2001.
2) Athena: Going from one side of the screen to another. I make sure to get all the extra hits from his EX projectile.
3) Shen Woo: -
4) Kula: Aims for the most amount of hits Iori can get.
5) Yuri: Similiar to his KoF 2002 combo.
6) Ash: -
7) Billy: Cancelling Iori's dp A into qcb A is quite difficult since I (and many other people) tend to do f-qcf for our dps so Iori's DM will come out instead of his qcb A, so the only way to do this is to EXACTLY do the correct motion for the dp (ending at downforward).
8) Kyo: 100% combo (also the second 100% combo for Iori on the internet).
-TRANSCRIPT-
1) Mai: jp C, C xx dp C (2 hits) xx hcb-f P, dash C xx dp C (2 hits) xx hcb-f P, dash C xx qcb AC xx qcf-hcb P, dC xx qcb AC x2, dp A, qcf-hcb AC, hcb BD
2) Athena: jp bB, dA xx hcb-f P, dA xx hcb-f P, dash C xx dp AC (6 hits) xx qcf AC (7 hits), jp bB, dA xx hcb-f P, dash C xx dp AC (6 hits) xx qcf AC (7 hits), jp bB, dA xx hcb-f P, dash C xx fA xx qcb AC x2, dp C
3) Shen Woo: jp bB, B, C xx fA xx BC, C xx fA xx qcb A x2 xx hcb K (1 hit) xx qcb A xx qcf AC (7 hits), dash AB, qcb C x2 xx qcf AC (7 hits), dash dp A xx qcf A, fB, dp A, qcf-hcb AC
4) Kula: jp bB, dA-hcb-f P, B xx fA x2 xx BC, B xx fA x2 xx qcb C x2 xx qcf AC (7 hits), qcb C x2 xx hcb K (1 hit) xx qcf AC (7 hits), qcb C x2 xx hcb K (1 hit) xx qcf AC (7 hits), fB, qcf-hcb P xx qcfx4 AC
5) Yuri: jp C, C xx fA xx BC, C xx [dp C (2 hits) xx hcb K (1 hit)] x3 xx dp C (2 hits) xx hcb-f P, dash C xx fA xx qcb AC x2, qcf-hcb AC
6) Ash: jp bB, dA xx hcb-f P, dash C xx fA xx BC, C xx dp A xx qcfx2 A, fB, dp A xx qcb A, dp A xx qcfx2 A, fB, qcf-hcb P xx qcb-hcf AC
7) Billy: jp C, C xx BC, D xx qcb AC x2, [dp A xx qcb A] x3, dp A, qcf-hcb AC xx qcb-hcf AC
8) Kyo: high jp CD (counter hit), fB xx BC, fB, dp A xx qcfx2 A, fB, dp A xx qcb A, dp A xx qcf-hcb AC xx qcb-hcf AC
Yo, I suggest turning on the Attack/Damage Data display on while you do your combos. I know it's easy to visually see how much damage this stuff does, this will also make it easy for us to figure out what moves to use that scale the least.
-- Iie-Kyo
Keirnoth 1 month ago
@Keirnoth At first I was going to, but then I had second thoughts and decided to just show the data for the basic combo tutorials since those are made for learning, while these type of videos were made with entertainment in mind. I can tell you though that Iori's EX qcf P and dp P kill all the damage since it does too many hits (and the EX qcf P can't be normally comboed into since it has slow startup).
personaworld 1 month ago