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Uploaded by apoenacunha on Nov 8, 2009
Testing Particles on Blender Game EngineThis is the first test!Works perfectly in GLSL, TextureFace and Multi Texture.
Gaming
Standard YouTube License
I'm having trouble with calculating RANDOM values for the angle/rotation for particles. How would I manage this?
SeriousIlya 9 months ago
HOW?
jokegred 1 year ago
hey man, I have figured out how to make a BGE particle system, but the UV mapped plane dissapears when in GLSL (which is what i am using). what is the trick to this? how do you get uv mapped planes (in "add" mode) to show up in GLSL?
centeredonchrist 2 years ago
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I'm having trouble with calculating RANDOM values for the angle/rotation for particles. How would I manage this?
SeriousIlya 9 months ago
HOW?
jokegred 1 year ago
hey man, I have figured out how to make a BGE particle system, but the UV mapped plane dissapears when in GLSL (which is what i am using). what is the trick to this? how do you get uv mapped planes (in "add" mode) to show up in GLSL?
centeredonchrist 2 years ago