Apoena - First Particle Test on Blender Game Engine

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Uploaded by on Nov 8, 2009

Testing Particles on Blender Game Engine
This is the first test!
Works perfectly in GLSL, TextureFace and Multi Texture.

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Gaming

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Standard YouTube License

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  • I'm having trouble with calculating RANDOM values for the angle/rotation for particles. How would I manage this?

  • HOW?

  • hey man, I have figured out how to make a BGE particle system, but the UV mapped plane dissapears when in GLSL (which is what i am using). what is the trick to this? how do you get uv mapped planes (in "add" mode) to show up in GLSL?

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