Bullet Through Glass (slo-mo) [3ds Max]
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Uploader Comments (TPPhoenix93)
Top Comments
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awesome word dude..do u make tutorial for this?if so,it would be gr8 help for lot of ppl like me..thanx
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All Comments (11)
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u should add some really little bits to make it look more real
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it would have been cool if the whole window would have broken, the window just stayed still in the air :P
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wow thats cool.
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this is not real
Agent0000Zero 2 months ago
@Agent0000Zero No shit.
TPPhoenix93 2 months ago 2
looks great! and you're a phoenix too! ;) xD
DarkPhoenix92Marc 1 year ago
@DarkPhoenix92Marc haha thanks! ;)
TPPhoenix93 1 year ago
Very nice! How did you work out how to render it out? I mean, i tried render fractured glass myself, but i never got it right, no mather how i approuched the object, i still got the fracture in the render before the bullet hits. Hope u can answer my simple q. I tried it using max 2009 and mr to render it.
danbannan85 1 year ago
@danbannan85 I created two windows of the same size, fractured one of them, and put them in the same position. Then hid the fractured one by turning down the visibility (right click on the glass, properties) to 0. Then you can use autokey to animate the visibility, so right when the bullet hits the glass, it the fractured glass will become visible, while the whole one disappears. Sorry for long explanations, but it's 4 AM here, and I'm not really sure what I'm writing.
TPPhoenix93 1 year ago