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Published on Jun 14, 2012
This is part 17 of the Every Semicolon series in which I record the development of a game from start to finish.
Some of the events in this video:
- I discuss my scene view camera technique - I add and setup the new clouds model and skybox - I add the WIP cannon model and setup the cannon mechanics - I update some of the textures to higher resolution versions - I add a custom inspector for the standard Transfom component allowing copy and paste and world space changes