Chapter 3 excerpt from the following presentation: This class will cover the creation of realistic fire, ranging from base flames through to complex propane fireballs and explosions, smoke and special pyrotechnic effects. Until recently the creation of digital fire was so difficult that most film-makers opted to shoot real pyrotechnics on set or separately (for compositing later). The introduction of advanced fluid solvers, volumetric shaders and rendering solutions have, however, enabled us to create convincing, directable, computer-generated fire and explosion simulations. In this session many areas of 3ds Max will be touched on, including particle flow (and some box sets), lighting, rendering, fume FX and materials. A lot of the theory discussed will be transferable over to Maya and other 3D applications.
@MrGawn Mr. Gawn. .you are the bomb. I'm still trying to figure out how you make the flittering wings of your com bots. THAT is phenomenal not to mention cool to watch.
palmtrees89 2 months ago
Capitulo 3
teyodiseno 9 months ago in playlist 3ds Max
@tsuikjoshiomatsu ?
15Protech 1 year ago
i cant believe the quality of this video O.O
tsuikjoshiomatsu 2 years ago
alan mckay is the best his knowledge of fume and afterburn is fantastic.. damn hes good. hes the main reason i make my tutorials.
MrGawn 2 years ago
Hello, I believe with the Fume FX plug-in it is. For some further questions try pinging Alan at his youtube name:
AllanFTMcKay
Alan is the artist/presenter.
Woarkie 2 years ago
Is this possible in 3D Max 08?
jonjd46 2 years ago
exclent
XF3DeX 2 years ago