Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

XNA Roundup no.12 The Dishwasher Dead Samurai

Loading...

Sign in or sign up now!
2,909
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Apr 3, 2009

Episode 12 of the XNA Roundup podcast leaves the confines of community games and reviews the xbox live arcade release The Dishwasher : Dead Samurai. An XNA Dream Build Play Winner, Ska studio's Dishwasher proves 2d beat-um-ups aren't just an NES thing.

Category:

Entertainment

Tags:

License:

Standard YouTube License

  • likes, 0 dislikes

Link to this comment:

Share to:

Uploader Comments (nicktheduderino)

  • Great video again. I feel weird saying the same thing every week, but all your reviews are very informative. Hey, as an XNA-now-XBLA game, Australians can actually buy this one! Hooray!

  • Thanks bro.

  • I have yet to try XNA. To me, the entire point of a community site is to get feedback because I'm unable to employ a QA team. Is it a problem of too many people marking playtests as releases, not enough reviewers, low review standards or what?

  • not sure I totally understand what your saying but if you're suggesting that people release xna games to playtest for other applications, then yes, I've heard that it is being done in some limited cases.

Video Responses

This video is a response to The Dishwasher: Dead Samurai Review
see all

All Comments (20)

Sign In or Sign Up now to post a comment!
  • whattt...i didnt now at first this was a indie game....this was one of my fav games on the arcade lololol..i luv this the first time i played it..couldnt get enough...specially when i got the sword were you can teleport lololol

  • agreed i would actually rate it as one of the best games ive played in a long time..

  • You know, you can 1-hit kill the jet pack guys if you use B on them...

  • wow dude this review sends ign's review out the window, great job :)

  • Good show dude. I just subscribed.

  • I was trying to understand your comments about waiting to release until polish is added, but the "to market" part may have made it clear. I don't know what the point of XNA would be if people could not give access to incomplete versions, bounce ideas around, experiment, and possibly collaborate. I believe that's what defines a community site.

  • good show as always, id like to see them a little longer in future though.

  • One of my favorite games ever.

  • none taken. it is hard to convey some of the subtleties in this game in the youtube format.

Loading...

0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more