Super Mario 64 TAS in 5:03.8 Console Verified
Uploader Comments (soulcalibrII)
Top Comments
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can't believe this...
All Comments (46)
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I'm amazed that it actually can be played back on console. Shows just how accurate Mupen64 emulates.
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@taitaylor86 If this scares you, you could always find the numerous SM64 tool-assisted freeruns out the.
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I need one of those to help me get my last 10 stars!
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@badpazzword woah, you are some kinda math wizard techno genuis smart person dude I bet you get first place in science fair this week! :D
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@ooplah3344 No buttons are actually pressed. The controller converts keypresses to electric pulses that are sent to the console via the cable. What he made is replace the controller with a contraption that will send the right inpulses at the right times.
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@taitaylor86 Then answer me this: what's the point of a game? To spend as much time as possible on your first playthrough and never play it again because you're afraid all the magic will be lost, or to spend that time on your first playthrough and get better and better the more playthroughs you do? The answer is neither. The point of a video game is to have fun, everyone has their own way of doing so when they play. Anyone who holds a world record in a video game will tell you this.
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@soulcalibrII Oh so it's not so timing-based, that makes more sense.
As i first read on this, i imagined you used the unopened controller and put some artificial pressure fingers on the buttons. But this is even better!
Do you check every speedrun like this to see if its cheated? I mean, that is the absolute prove its real. No cutting and editing etc.
And big thumbs up for the emulator guys! They have come a long way.
Never knew you could finish the game with no stars. I imagined it would crash or freeze or so.
stuehleruecker 2 weeks ago
@stuehleruecker Not every game can be verified, as some games do not run well on emulators, and therefore an accurate TAS is not possible.
soulcalibrII 2 weeks ago
How does it know the right timing to iterate through the next "frame" of controller values? Is it always constant? Is the emulator that perfect to take into account lag?
walentys 2 months ago
@walentys The N64 will send a pulse (3Volts to 0Volts) to the controller every time a new controller value needs to be read. In case you are curious, it is what the middle of the 3 holes on the controller port is for. So on my microprocessor, I create a new controller command every time one of these pulses is seen. It is always constant. The emulator though is far from perfect, and acts quite differently than the console. However the controller requests are consistent for this to occur
soulcalibrII 2 months ago 3
This comment has received too many negative votes show
doesn't this defeat the point of the game ?
not trying to be a jerk but after playing for a solid 5 hours to get 60 stars (yes i know thats lame)
then log on my youtube and find this
it makes me wonder whats the point in me even playing the game anymore
taitaylor86 3 months ago
@taitaylor86 It's a hobby called 'speedrunning' (in this case though Tool-Assisted Speedrunning). It is just for entertainment purposes. Some people enjoy seeing the game played at such fast speeds.
soulcalibrII 3 months ago 10