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BVH Animation Technology for Overgrowth - Wolfire Games

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Uploaded by on Jul 24, 2010

http://blog.wolfire.com/ BVH animation files can now be loaded into the engine. Additionally, David has created an animation algorithm can translate the orginal humanoid BVH data to suit the specific size and dimensions of the current humanoid character you have rigged. Last but not least, once you have a BVH animation loaded, you can save it out as an ANM file which can then be utilized by the scripting layer.

The big batch of motion captured BVH animation files I used in this video can be downloaded here: http://sites.google.com/a/cgspeed.com/cgspeed/motion-capture/cmu-bvh-conversion

The music in this video was composed by Mikko Tarmia: http://www.mikkotarmia.com/
and featured live flute performances from Anton Riehl: http://antonriehl.com/

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  • drag him (Epic Voice)INTO POSITION!

  • Ok, someone please tell me I'm not the only one laughing at the various voices of the narrator.

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  • David sounds like a god thing, thingy thing.

  • I wonder if "I have no idea how David managed to program this.." is gonna be a thing.

  • This game has to be the worlds detailedist game.

  • There needs to be a bitch slap attack!

  • Watch out for all the yiffing, bro.

  • @GravityDefect 1 - 2 years

  • when is this game coming out?

  • @ageshero no, just no...

  • Uhuu Capoeira man!!

  • I want to now, make a game.... within a GAME.

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