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Rigging and Animation Editor In Overgrowth - Wolfire Games

http://blog.wolfire.com/ A brief introduction to rigging and animating 3D meshes in Overgrowth's Phoenix Engine.  
 
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JeeOnFire (7 hours ago) Show Hide
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its all in the editor :)
sharker1234 (2 days ago) Show Hide
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Are you rigging and animating in the editor or in a separate program like blender?
tcw295 (1 month ago) Show Hide
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if you want your production to have terrible animation maybe we have a use...
pwEclipse (4 weeks ago) Show Hide
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don't be stupid, I'm sure you can tweak vertex weights. That's only the "automagical" rigging system, and it's quite awesome.
ebrahim23 (1 week ago) Show Hide
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They probably dont use these tools to animate, or if they do they arent done yet. Remember this game has many months to go
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Merlkir (1 month ago) Show Hide
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@Baldoxxx4000 Yeaaaah! You're so hardcore!
tcw295 (1 month ago) Show Hide
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its like a liquify tool for 3d models, his limbs bend like noodles, ehhhhhhhh
Silwerfish (1 month ago) Show Hide
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Yes you can import custom models.
MostlyToad (1 month ago) Show Hide
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Haha! YES! I've been waiting for animation tools to go in this direction for a long time.. Great work Wolffire! Can't wait for the game + Editors!

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