Unity 3D Space Game WIP07

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Uploaded by on Mar 9, 2011

Current progress of my project: Augmented Reality & Gaming.

Project info:

I'm trying to make Augmented Reality Gaming Controls for a Space-flying game. The game itself is made in Unity, Webcam capture happens in SIlverlight and the variables are passed to Unity via JavaScript.

This version: Well mostly I was working on the graphics of the game. I changed the model for the spaceship. The skybox is more moody now. GUI is also changed (a little bit)

I also did some optimization in the game (with 15 enemies on screen the FPS is now 350+ instead of 150+). Also added a simple PowerUp for the missiles, more to come.

Enemies are now able to shoot at you.

Next: No AR tweaking was done in this version. Now I will focus on AR. Add some powerups and tweak the gameplay.

Category:

Education

Tags:

License:

Standard YouTube License

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Uploader Comments (ioulian)

  • @ioulian still working on this game?

  • @warrockhexer Yes, but it's changed from what you see here. Playzon now does the programming and are making multiplayer for it. Stay tuned for: Conflict orion on Android and iOS ;)

  • fine! are those some kind of special lens flares?

  • @digimikeh this kind of lens flares are called anamorphic lens flares ;)

  • I tried to make a Target System with onmousedown. But it doestn work. Can i have you help?

  • @Flieger135 you can read more here: alexju.be/blog/?p=216

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All Comments (22)

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  • @ioulian I could give zou a useful script...

  • wow that so cool... where did you get those flares???

  • @ioulian thanks 

  • @Flieger135 there's a function that calculates the 2d position of the object on the screen. Camera.main.WorldToScreenPoint­(). Just search on Unity WIKI how to use it ;)

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