Kerkythea Tutorial: Part 4 Post Processing

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Uploaded by on Feb 13, 2011

www.alexhogrefe.com. the final part of this series, the video looks at some basic post processing after a base rendering is achieved.

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Howto & Style

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Standard YouTube License

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  • niceeeeeeeeeeeeeeeee:P

    

  • Awesome videos, I'm an architecture student and I just want to know your computer features like RAM, graphics card, processor, etc. I'm sorry to bother you jaja but my computer is too slow, so I need to improve it, thanks for your time and videos...

  • is there a reason you use the dodge tool instead of using a white/yelllowish brush with a low opacity over the top, or is that just a personal preference :) would love to hear your thoughts, but either way thanks for the video :)

  • I learnt more from this than any of my arch lectures this year.

  • Thank you so much for doing these tutorials.........

  • @honeyjoy22 I know your comment is super old, but I thought I'd respond anyway. Using distort is way more flexible and intuitive than using the perspective transform, which constrains the movement of your handles. Distort essentially gives you the same results without the headache. And using the vanishing point filter is overly complicated and cumbersome for laying in a simply graphic or texture.

  • Ur too awesome to begin with!!!!

  • you are a fukin genius

  • God bless you.

  • really helpful, cheers!

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