LB:16 Setting up an Example Shot
In this video, I demonstrate setting up a real world shot using Tiny to distribute and apply animations to the characters. This shows the entire process of setting up the shot, minus modeling the environment and characters, and keyframing the animations.
Yes, I'm very well aware the walkcycle isn't perfect, but it begins to show what's possible with Tiny. Yes, I'm also aware that the rendering does not contain GI, reflections, refractions, textures, normals, etc..
The next step for Tiny is to start blending different animations together to create animation trees for each of the characters in the scene. This will also necessitate better animations and a larger animation library.
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