Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

LB:16 Setting Up an Example Shot

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
127 views
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Aug 22, 2011

LB:16 Setting up an Example Shot

In this video, I demonstrate setting up a real world shot using Tiny to distribute and apply animations to the characters. This shows the entire process of setting up the shot, minus modeling the environment and characters, and keyframing the animations.

Yes, I'm very well aware the walkcycle isn't perfect, but it begins to show what's possible with Tiny. Yes, I'm also aware that the rendering does not contain GI, reflections, refractions, textures, normals, etc..

The next step for Tiny is to start blending different animations together to create animation trees for each of the characters in the scene. This will also necessitate better animations and a larger animation library.

Category:

Film & Animation

Tags:

License:

Standard YouTube License

  • likes, 0 dislikes

Link to this comment:

Share to:
see all

All Comments (0)

Sign In or Sign Up now to post a comment!
Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more