Sorry for the inactivity. I've been really busy the past few weeks, which included my vacation to Cyprus. Here's something to (hopefully) make it all worthwhile!
My third LBP level (The Midnight Trail) was an experiment with light and darkness for atmosphere. In this level, everything's pitch black and many platforms are invisible. It's an experiment with using light as visual clues in a very extreme and abstract level design. The special effects in this one are pretty good too.
It's a shame this level was never completed, I was hoping people could figure it out. The design has flaws, but I'd like to see more LBP levels experimenting with light for atmosphere and gameplay. If you have any questions about the making of this level, feel free to use the comments space to ask! I'll also accept requests :)
@MC2009 Glad you like it MC! Took a while to make. I'll probably cover some of the effects I used to make this. There's a lot of stuff behind the scenes that you don't see.
If you get a PS3 and this game, you can search for this level online! :D
mariomguy 1 year ago
Nice, I liked the part around 1:40 with all the lights falling down because it looked cool, and the gap-jumping part where the big lights were flashing on and off, because I liked that concept.
All around, it was a fun level to watch! =D
MC2009 1 year ago