Samus Tetra Low Poly Mesh Finished

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Uploaded by on Jun 10, 2010

Project: Prime
Character: Samus Tetra
Modeler: Nathan "Midian" Voigt

The completed character model of Samus Tetra for the Quake 1 project "Prime". She comes in at 582 tri polys, modeled in Blender 3d version 2.49. I'm quite proud of this as she displays quite a bit of detail for such a low polygon count and has taught me quite a bit about optimizing a mesh. Compared to my character model for Basic Kingdom I find this one to be much more a success. Perhaps I'll have to redo the human male mesh for Basic Kingdom with everything I've learned from this.

Check out our ModDB at http://www.moddb.com/games/primepsp1

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Gaming

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Uploader Comments (DTMidian)

  • Nice model, I was wondering, where did you learn to optimize the mesh, I am in process of making models and I need some help

  • @ppa0 I learned it just by modelling with a focus on low poly. I modeled Tetra by starting with a fairly more high poly mesh, and from there I just deleted unnecessary edge loops. I then converted to tris and manipulated them to further reduce the face count. The trick is keeping the essential details that can't really be utilized through texture...and practice. Lots of practice. This was the result of probably the 4th or 5th time restarting the model.

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This video is a response to Super Metroid 3D New Model (Untextured)
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All Comments (5)

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  • Hi^ I really like your model alot :)

    but the mesh I made in Blender is still not the final product for my game

    I just halted progress on the game because I'm trying out different engines to see which one will work best

  • just awesome :)

  • Great job Nate! I'm Not too excited about the helmet, but maybe It will grow on me when I see it textured and animated! Awesome!

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