Banjo-Pilot Voxel - ROM Release

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  • so wait... why didnt the full realese look like this? Looks much more professional than the full game which only had super mario kartish 3D tracks and a still image as an BG.

  • Thanks you RareWareCentral :D

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All Comments (18)

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  • The game is real block.

  • Voxels on GBA hardware... now THAT's impressive.

  • looks just like diddy kong racing XD

  • @trople yeah, its hard to belive but who knows. with voxel build out the plane handling isnt bad but the framerate is terrible and circuits are so close

  • @9esferas1 I was talking more about the plane handling!

    Yep the voxel engine was already pushed to its limits, I remember Rob saying he was hoping to get the voxels to 30fps excl. gameplay (I think it was around 25 on the boss levels).

  • @trople i bet this cannot be optimized much than this, this is not a work of days, this is a work of months. GBA is very limited in order to run a voxelscape landscape, there are some operation with heights that GBA cannot handle well

  • @Koolboyman Yes i remember it being slower when there was music playing. Then again, we likely didn't even any music by this point! (apart from the title theme)

  • @9esferas1 Remember this is note even a beta build, still running on unoptimised code.

  • Thank you for your contribution to the real Rare fans. I know u guys put the money and effort on these releases.

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