Banjo-Pilot Voxel - ROM Release
Top Comments
All Comments (18)
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The game is real block.
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Voxels on GBA hardware... now THAT's impressive.
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looks just like diddy kong racing XD
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@trople yeah, its hard to belive but who knows. with voxel build out the plane handling isnt bad but the framerate is terrible and circuits are so close
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@9esferas1 I was talking more about the plane handling!
Yep the voxel engine was already pushed to its limits, I remember Rob saying he was hoping to get the voxels to 30fps excl. gameplay (I think it was around 25 on the boss levels).
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@trople i bet this cannot be optimized much than this, this is not a work of days, this is a work of months. GBA is very limited in order to run a voxelscape landscape, there are some operation with heights that GBA cannot handle well
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@Koolboyman Yes i remember it being slower when there was music playing. Then again, we likely didn't even any music by this point! (apart from the title theme)
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@9esferas1 Remember this is note even a beta build, still running on unoptimised code.
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Thank you for your contribution to the real Rare fans. I know u guys put the money and effort on these releases.
so wait... why didnt the full realese look like this? Looks much more professional than the full game which only had super mario kartish 3D tracks and a still image as an BG.
RobbanFoxer 2 months ago 12
Thanks you RareWareCentral :D
jopopo1986 2 months ago 2